2012年3月7日星期三

Beats by Dr. Dre Studio Headphones Review -- Games

Cod: Black Ops


For our first game test, we select the multiplayer level,Jungle. As we began approaching find enemies, we heard the crisp sounds the own footsteps were making with a leaves below us. We approached a teammate fighting an enemy in advance of him. People were shooting at one another, left to right. A sniper was at a hut above them shooting at our teammate. His shots sounded just as if he were directly behind the 2 main players, rather than just fifteen feet above and behind them shooting downward.


We followed a teammate to three huts where we found an opponent soldier in offers. When we shot the hut in our right or left, as well as hut ten foot behind those, the space our shots were traveling and ultimately landing sounded identical in intensity. Sniper shots would be easily heard inside the distance but we're able to not tell the direction for their origin. As soon as a grenade was thrown at us, we heard and felt it land and explode, but we could not perceive it whistling towards us. The Beats develop a recessed mid-range and due to it, things sounded far away or very nearby, but never in-between the above extremes. A specific certainly no depth that they are heard and distance were not able to be based upon sound alone.


Explosions were vibrant though and also we enjoyed the solid pounding that you felt against our heads. Those were in the summertime ideas to bring us back into the battle's setting. Overall, our knowledge of it was very poor.


Dirt 3


For mafia wars, we began having time trial within the free style-Gymkhana discipline to the L.A. Coliseum. Our goal here ended up perform slides, donuts, and spins combined with breaking through a large amount of obstacles as it possibly can. When using the Beats headphones, every collision can be heard and felt making use of a solid punch against our heads. We heard the gravel hitting our fenders, the engine revving beneath us, and also the crowds cheering via the stands. With your Beats' noise-cancelling feature, we can not hear anything more from the outside world. We just kept driving.


We switched for your Rally Cross discipline for the Aspen Lakeside track and our experience was just pretty much as good. We felt and beats by Dre heard the way beneath us completely nothing else. Everytime we hit a jump and flew across the air, we knew we were able to feel our car hit the dirt track beneath. When we collided with another car to our own right of left, i'd notice the bump on either side from our heads. Playing this activity making use of Beats had been a great experience.


Unreal Tournament 3


We picked a multiplayer match throughout the Eden Incorporated map. We now have run this map again and again before and then we were knowledgable about our surroundings. When we finally spawned to qualify for the match, we had two enemies firing plasma rifles at each other inside the distance. We heard each shot, but you can not hear the weapons' fire simply because it trailed backwards and forwards in all directions. We got a flak cannon and fired at just about the enemies therefore the other, however we heard no perception of left to right or how fire our shots had to travel.


This level occurs both inside and outside, but there was actually no audible spatial Beats In Ear differences of open or closed to point this. We would amass a ramp, but we can easily not hear our footsteps. The sounds of machinery filled the amount and and not boost your workers mood and setting, we felt and heard its hum available to us over almost all happening. In past reviews, we're eager to simply be in place and listen for enemies within a distance below or above us, although, the primary only thing we heard along with the Beats Beats Over Ear were the aftermath of explosions.


We could never play the bingo competitively with your headphones.


Left 4 Dead 2


We played over the multiplayer level, Dead Air-Construction Site. There was to pass through fenced off buildings and scaffolding on our ways to manchester international. We heard a witch but will not see her. We finally spied her above us at the top of scaffolding. A boomer ran towards us so we liked we could hear and feel his pounding footsteps. We knew he was coming, but those footsteps decided not to vary in intensity, and we had little idea if he was behind or perhaps in front of us until we actually saw him. We got to pay attention for the teammates to learn the spitter or jockey was nearby since we can not hear the length of time away we were looking at either. Gunshots were crisp and vivid but we was not sure whenever a teammate near us or miles away had fired them.


Even weight training were climbing down towards and shooting zombies below us, a few might have easily been right in front persons. There was basically no difference in depth or height of sound. We're able to never play bingo competitively when using the Beats headphones.


Dirt 3 was very fun to spend time playing yet it is an increased amount of a side to side 2D game and was perfect playing while using Beats. Multiplayer and single player FPS games though require capacity to pinpoint objectives and enemies making use of perception of distance and depth by sound which we simply for you to have. We would never tend to game competitively with one of these headphones.

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